At the international animation film festival Fantoche, IGDA Switzerland continues the tradition of giving insights into game development by Postmortems, the art of presenting what went well but also to expand on what challenges were faced and what in the end did not turn out how the game release was planned. At this event you’ll learn about the challenges of three indie game developers.
We are excited to announce the following confirmed talks:
After the success of the 1st Game Demo Night where 5 Swiss game developers have shown their excellence the 2nd instalment is happening! 5 game developers show the state of their arts to the Swiss Game developers community.
Lineup of the 2nd demo night:
“Augmented Resistance”: Disney Research shows its innovation
Disney Research gives us insights into their augmented reality tower defense game Augmented Resistance. The demo showcases the combination of tracking and light probe capture technology. A physical 3D printed model is placed on the board, and acts as light probe for the application, so that changes in lighting in the real world are reflected in the virtual scene. Obviously pure tech bliss!
“Shattered”: Come and play the Unity3d awards finalist
The Unity3d awards 2013 finalist Shattered is a wonderful take on the Jump'N'Run genre: with its beautifully designed camera perspectives a narrative and aesthetic game element emerges which results in a new kind of experience. Shattered is a student game developed at the Zurich University of the Arts by Jan Werner & Yury Schicker.
“Creature Stumble”: Endless slinghot puzzle fun
Creature Stumble is a slingshot physics game that comes as a blend of arcade classics with challenging puzzle features. With the aim of the game to hit all creatures, you’ll experience rocks, bombs, boosters, black holes and power-ups in four chapters and 160 levels – all in cute and unique hand drawn graphics.
“Verge”: Start a mystical time adventure
Verge is a platform puzzle game based on the ability to turn back time. Not threat or fear is the motivation to explore the beautifully designed 3d world, but pure curiosity to let you emerge in a mystical adventure. Verge is a student game by Gregor Strnad & Christian Enzler created at the Zurich University of the Arts.
“Stardust”: Reaching the stars has never been cuter
Stardust is a super cute tablet puzzler with a lovely backstory for children, their parents and casual gamers in general. A little star has fallen down from the sky and by bouncing on clouds, the player has to help it reach the starry firmament again. Stardust is a student game by Tabea Iseli created at the Zurich University of the Arts.
Our next event will be a first of its kind: 5 game developers show the state of their arts to the Swiss Game developers community.
The games of the first IGDA Switzerland demo night:
"Black Island": See the Oculus Rift in action
The developers of Wotokah will give you the possibility to play the new Virtual Reality Headset Oculus Rift. Their protoype “Black Island” is a horror game with the focus on exploration and survival. The player has a lighter, a notebook and nothing else. His only defense is running away. A true immersive audiovisual horror experience!
"Trigger Rally": HTML5, WebGL & open source
Jasmine Kent (Code Artemis) is an indie game developer from the UK and has previously worked for SEGA and Google. Jasmine will take us on a ride and show us the Trigger Rally online experience – a fast and fun arcade rally racing game with hundreds of user-created tracks. It’s one of a new breed of plugin-free HTML5 games, using WebGL to harness the full power of the GPU. Obviously, a glimpse into the future of browser gaming!
"Ago": a touching open world adventure
Ago is Stefan Gerber’s bachelor project at the Zurich University of the Arts. A beautifully designed open world adventure in which your goal is to survive in a hostile environment. You need to find water and food, craft weapons and hunt deer. A whole new world to explore and master - touch by touch!
"CannonCrasha": Castles, Cannons, Destruction
Gangogames and Fabraz are working hard on the soon to be released mobile game CannonCrasha. The game has it all: 40 levels set in 4 different worlds, a campaign, extra game modes, various multiplayer options, achievements and upgrades. Destructing castles has never been this much fun!
"Draw me the way": Puzzle all the way
As student of the game design at the Zurich University of the Arts, Andreas Halter has created a unique styled mobile puzzler called Draw me the Way! in which you draw the path to go for your game characters – if you’re skilled enough! With this take on the puzzle genre and thanks to its keys, treasure and magic it’s a puzzler to fall in love with.
For the very 3rd time the Swiss Game Jam is upon us! Check the Swiss Game Jam site for more details. Participants all over the world create a game concurrently around a central theme for 48 hours. Let's make this weekend a game developers weekend to remember. See you there!
Our IGDA mixer events are casual meet-up for game talks, discussions, networking and fun. This informal meet-up is open and free and all members and non-members can join! This Winter Mixer will happen on December 18 in Zürich at Hotel and Bar Rothaus, starting at 18:00.
At the animation film festival Fantoche we will focus on challenges in game development .
Date: September 6, 18:30
Location: Restaurant Bar Spedition, Bruggerstrasse 37, 5400 Baden
Interactive binaural audio
We teamed up with Mobile Monday to bring together the Swiss game and mobile development scene. Clearly an event not be missed for networking, knowhow and fun!
Hollow Grounds - Experiences in the App Store in 2012
Jeremy Spillmann talks about his iOS game Hollow Grounds and his experiences with self promotion.
The talk showcases how the game about the little cartographer Piri was made, what his actions were to release it in iTunes and how it fared with its zero-budget marketing.
Can self promotion still carry a product in the App Store in 2012?
Serious games and game mechanics in production
René Bauer, lecturer game design and researcher in the Institut for Design (IDE) ZHDK, will present a tour d’horizon from adware games to serious (mobile) games following the question: How to develop engaging game mechanics?
Moonga, the journey of a Swiss startup in Mobile Gaming.
jAggy Race - A good game is enough to sell on the App Store?
Tiziano Bizzini and Alan Marghitola (SevenOnly) talk about their first iOS game jAggy Race (soon becoming AeroDrift). The talk showcases what went well and what went wrong in their first experience of self-publishing their game - and what is up next. Their goal is to get sufficient sales to continue working on what they love: creating video games.
Matt Rusiniak, Technical Evangelist from Nvidia will be in Zurich to see the members of the IGDA Switcherland chapter.
Nvidia is ready to finance projects for their Tegra tablets! A chance not to be missed for your game's breakthrough!
Save the date! Registration and location will follow! Date: 23.03.2012, 18:00. Place: bitforge.